![]() ![]() Recall from Part 1, that translational reality is a closed loop/real time interface. The aim of this article is to illustrate that the technology necessary for this work-play scenario is here today, in the form of translational reality interfaces. Assuming the games are fun, that’s not a bad way to earn a living or at least some extra income. In Part 1, I mused that one day some of us will play our favorite video games and, in so doing, operate a remote device that could be hovering over a battlefield or in an operating room. In this article, I’ll show you how a classic video game can be adopted for use as a TRI to enable the player to monitor and operate a remote device by simply playing Pong. This article builds on the previous “Translational Reality Interfaces” piece in which a toaster equipped with a translational reality interface (TRI) enabled a user to control an irrigation pump.
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